Keep Talking and Nobody Explodes cover art

games like

Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION3 /10READS0 /10VARIANCE5 /10OPTIMIZATION6 /10

12 games like Keep Talking and Nobody Explodes

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcade

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

full comparison →
DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Fishing minigames and night dodging, light demands

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State of Decay cover art
State of DecayPracticed Mastery · zombie survival management

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Melee and driving are functional, not demanding

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Sons of the Forest cover art
Sons of the ForestPracticed Mastery · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Ranged and melee combat demands aim and timing

full comparison →
Five Nights at Freddy's 4 cover art
Five Nights at Freddy's 4Systems & Chaos · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Reacting to breath audio cues within tight windows matters

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Bad North cover art
Bad NorthSystems & Chaos · minimalist real-time tactics

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Real-time orders need only light micro.

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Silent Hill cover art
Silent HillPure Optimization · survival horrorcross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: variance (5 vs 4) - First-run fog hides layout and puzzle information

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SteamWorld Dig cover art
SteamWorld DigPracticed Mastery · mining platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Digging and platforming need modest precision

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Starbound cover art
StarboundPure Optimization · sandbox explorationcross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: variance (5 vs 4) - Procedural planets and loot keep early exploration unknown

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Resident Evil 0 cover art
Resident Evil 0Pure Optimization · survival horrorcross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: variance (5 vs 4) - Hidden layouts surprise until mapped

full comparison →
Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawlercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Dodge-rolls and kiting through mob swarms

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We Happy Few cover art
We Happy FewSystems & Chaos · survival action adventurecross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: variance (5 vs 4) - Procedural districts and loot vary per run

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Game details

Released
2015
Developer
Steel Crate Games
Platforms
Meta Quest 2, Windows Mixed Reality, PS4, Linux, Gear VR, PSVR, Android, PC, iOS, Steam VR, Mac, Oculus Rift, Daydream, XONE, Switch, Oculus Quest
Modes
Multiplayer, Co-operative
IGDB critics
84/100
IGDB users
85/100
PuzzleSimulatorIndieThrillerParty