League of Legends cover art

games like

League of Legends

League of Legends leans Reads (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Strategy, MOBA - then ranked by cheat-test profile.

EXECUTION6 /10READS8 /10VARIANCE3 /10OPTIMIZATION8 /10

12 games like League of Legends

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Warcraft III: Reign of Chaos cover art
Warcraft III: Reign of ChaosGrand Arena · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Micro of heroes and units decides fights

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Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - High-level play is predicting human openings

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Dota 2 cover art
Dota 2Grand Arena · team MOBA

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 4) - Crits, bashes, and bounty runes add noise.

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Rust cover art
RustGrand Arena · survival sandbox

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - Human raiders and roamers adapt to your patterns constantly.

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Warhammer 40,000: Dawn of War cover art
Warhammer 40,000: Dawn of WarGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - Opponent chapter choice and rush timing must be predicted

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Rise of Nations cover art
Rise of NationsMind & Math · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 5) - Rare great-wonder timing and military grouping need some precision

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Empire Earth cover art
Empire EarthMind & Math · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 5) - Epoch-spanning army micro and hero management need consistent attention

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Company of Heroes 2 cover art
Company of Heroes 2Grand Arena · tactical WWII RTS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - 1v1 flanks and feints

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Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on optimization about the same (8 vs 8). Biggest difference: reads (8 vs 6) - Human opponents and god-power timing bluffs

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Command & Conquer: Red Alert 2 cover art
Command & Conquer: Red Alert 2Grand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - Opponent faction and rush timing must be scouted and predicted

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Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBA

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 5) - Skillshots and rotations require hands

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The Lord of the Rings: The Battle for Middle-earth cover art

Both lean on variance about the same (3 vs 3). Biggest difference: reads (8 vs 6) - Multiplayer rewards predicting opponent army choices

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Game details

Released
2009
Developer
Riot Games
Franchise
League of Legends
Platforms
PC, Mac
Modes
Multiplayer, Co-operative
IGDB critics
84/100
IGDB users
76/100
Role-playing (RPG)StrategyMOBAActionFantasy