Magic Jewelry cover art

games like

Magic Jewelry

Magic Jewelry leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle, Indie - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

12 games like Magic Jewelry

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Broforce cover art
BroforcePure Mechanics · run-and-gun platformer

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Super Shotgun and movement timing demand precise motor execution

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Postal 2 cover art
Postal 2Twitch Chaos · sandbox first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - First-person gunplay and melee require moderate aim under escalating chaos

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Serious Sam: The First Encounter cover art
Serious Sam: The First EncounterPure Mechanics · arena wave shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Sustained accurate fire against enormous enemy hordes demands constant aim

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Dr. Mario cover art
Dr. MarioPracticed Mastery · falling-block puzzle

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Versus mode exists but garbage exchange rewards speed, not prediction

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Audiosurf cover art
AudiosurfPure Mechanics · music rhythm racer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Track generated from song, then fixed.

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Golf With Your Friends cover art
Golf With Your FriendsTwitch Chaos · mini-golf party game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Power gauge timing and aim precision determine shot outcomes

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Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Gunboot timing and split-second landings decide runs

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Peak cover art
PeakPracticed Mastery · co-op climbing game

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (4 vs 5) - Routing the wall and rationing items decides summit attempts

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Ape Out cover art
Ape OutPure Mechanics · rhythmic beat-em-up

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 4) - Procedurally shuffled layouts and enemy placements

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SuperHot: Mind Control Delete cover art
SuperHot: Mind Control DeletePracticed Mastery · time-manipulation shooter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 4) - Roguelike runs randomise levels, hacks and spawns

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Battle City cover art
Battle CityPure Mechanics · arcade tank shooter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Spawn order and power-ups add mild randomness per stage

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Game details

Released
1990
Developer
Hwang Shinwei
Platforms
fds, famicom, NES
Modes
Single player
IGDB users
80/100
PuzzleIndieFantasy