Magic: The Gathering - Battlegrounds cover art

games like

Magic: The Gathering - Battlegrounds

Magic: The Gathering - Battlegrounds leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Real Time Strategy (RTS) - then ranked by cheat-test profile.

EXECUTION5 /10READS4 /10VARIANCE3 /10OPTIMIZATION6 /10

12 games like Magic: The Gathering - Battlegrounds

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Warcraft: Orcs & Humans cover art
Warcraft: Orcs & HumansPracticed Mastery · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 7) - Build orders and economy timing dominate

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Dragon Ball: Xenoverse 2 cover art
Dragon Ball: Xenoverse 2Practiced Mastery · anime arena fighter

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 2) - QQ Bang crafting and drop rates randomise builds

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Command & Conquer: Red Alert cover art
Command & Conquer: Red AlertPure Optimization · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 8) - Ore economy and build orders decide games

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The Lord of the Rings: The Battle for Middle-earth II cover art
The Lord of the Rings: The Battle for Middle-earth IIPracticed Mastery · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: reads (4 vs 5) - Human opponents in skirmish reward prediction

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Brütal Legend cover art
Brütal LegendPracticed Mastery · action RTS hybrid

Both lean on optimization about the same (6 vs 6). Biggest difference: execution (5 vs 4) - Hack-and-slash combat is forgiving

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Total War: Rome II cover art
Total War: Rome IIPure Optimization · historical strategy wargame

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 8) - Senate favor management and province chains form a solvable campaign system

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My Hero Ultra Rumble cover art
My Hero Ultra RumbleCompetitive PvP · hero battle royale

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 7) - aim and combo timing in battles

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Halo Wars cover art
Halo WarsMind & Math · console RTS

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 3) - Controller macro is deliberately light

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Guild Wars 2 cover art
Guild Wars 2Practiced Mastery · action MMORPGcross-genre

Both lean on reads about the same (4 vs 4). Biggest difference: execution (5 vs 6) - Dodge timing and active combat define moment-to-moment play

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Star Wars: The Old Republic cover art
Star Wars: The Old RepublicPracticed Mastery · theme park MMORPGcross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: reads (4 vs 3) - PvP warzones feature real adaptive opponents

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Battlefield: Bad Company cover art
Battlefield: Bad CompanyPracticed Mastery · military FPScross-genre

Both lean on reads about the same (4 vs 4). Biggest difference: execution (5 vs 6) - Vehicle and infantry gunskill across big maps

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Pyre cover art
PyrePracticed Mastery · sports RPGcross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: reads (4 vs 3) - AI opponents have basic adaptation.

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Game details

Released
2003
Developer
Secret Level
Franchise
Magic: The Gathering
Platforms
XBOX, PC
Modes
Single player, Multiplayer, Split screen
IGDB critics
80/100
IGDB users
55/100
FightingReal Time Strategy (RTS)Action