
games like
Mortal Kombat 11
Mortal Kombat 11 leans Reads (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Fighting - then ranked by cheat-test profile.
Like Mortal Kombat 11, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Mortal Kombat 11
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (7 vs 6) - Character tier matchups and stage interaction abuse reward study
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Reversal Edge timing and long lethal hit strings require tight execution
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Tag combos and netsu juggles demand precise inputs
full comparison →
Both lean on execution about the same (7 vs 7). Biggest difference: optimization (7 vs 5) - Rage mechanics and kill-confirm percents are deeply labbable.
full comparison →
Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 9) - Long combo strings and just-frames demand high motor precision
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - One-frame links and FADC combos demand extreme motor precision
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - Long touch-of-death combos demand elite hands
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - infinite combos and assist timing demand elite hands
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - One-frame links and FADC timing set a brutal hands ceiling
full comparison →
Both lean on reads about the same (8 vs 8). Biggest difference: optimization (7 vs 5) - Matchup theory and spacing fundamentals were codified here
full comparison →
Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 9) - Shadow counters and Combo Breaker timing demand very precise inputs
full comparison →
Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Tag combos and juggle timing demand practiced hands
full comparison →Game details
- Released
- 2019
- Developer
- NetherRealm Studios
- Franchise
- Mortal Kombat
- Platforms
- Stadia, Series X|S, PS4, PC, PS5, XONE, Switch
- Modes
- Single player, Multiplayer
- IGDB critics
- 80/100
- IGDB users
- 83/100