Mortal Kombat 11 cover art

games like

Mortal Kombat 11

Mortal Kombat 11 leans Reads (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION7 /10READS8 /10VARIANCE1 /10OPTIMIZATION7 /10

Like Mortal Kombat 11, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Mortal Kombat 11

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (7 vs 6) - Character tier matchups and stage interaction abuse reward study

full comparison →
SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Reversal Edge timing and long lethal hit strings require tight execution

full comparison →
Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Tag combos and netsu juggles demand precise inputs

full comparison →
Super Smash Bros. for Wii U cover art
Super Smash Bros. for Wii UCompetitive PvP · platform fighter

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (7 vs 5) - Rage mechanics and kill-confirm percents are deeply labbable.

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Tekken 7 cover art
Tekken 7Grand Arena · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 9) - Long combo strings and just-frames demand high motor precision

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Street Fighter IV cover art
Street Fighter IVGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - One-frame links and FADC combos demand extreme motor precision

full comparison →
Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - Long touch-of-death combos demand elite hands

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Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - infinite combos and assist timing demand elite hands

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 9) - One-frame links and FADC timing set a brutal hands ceiling

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Street Fighter II' Turbo cover art
Street Fighter II' TurboCompetitive PvP · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: optimization (7 vs 5) - Matchup theory and spacing fundamentals were codified here

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Killer Instinct (2013) cover art
Killer Instinct (2013)Grand Arena · 2D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 9) - Shadow counters and Combo Breaker timing demand very precise inputs

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Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Tag combos and juggle timing demand practiced hands

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Game details

Released
2019
Developer
NetherRealm Studios
Franchise
Mortal Kombat
Platforms
Stadia, Series X|S, PS4, PC, PS5, XONE, Switch
Modes
Single player, Multiplayer
IGDB critics
80/100
IGDB users
83/100
FightingActionFantasy