Orcs Must Die! 2 cover art

games like

Orcs Must Die! 2

Orcs Must Die! 2 leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Strategy - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION8 /10

12 games like Orcs Must Die! 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Animal Well cover art
Animal WellPure Optimization · puzzle metroidvania

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

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Terraria cover art
TerrariaPure Optimization · 2D sandbox

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 3) - World seeds and loot drops randomized.

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Castlevania: Symphony of the Night cover art
Castlevania: Symphony of the NightPure Optimization · metroidvania RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Scripted bosses

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Transistor cover art
TransistorPure Optimization · tactical action RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Process enemies follow scripts.

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Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Grid-based jumps need deliberate, precise positioning

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Gothic II cover art
Gothic IIPure Optimization · open-world RPG

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 3) - First-run surprises until the island is mapped

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World of Goo cover art
World of GooPure Optimization · physics construction puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Placing goo balls needs only mild precision

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Mark of the Ninja cover art
Mark of the NinjaPure Optimization · stealth platformer

Both lean on variance about the same (2 vs 2). Biggest difference: execution (4 vs 5) - Precise ledge timing, sound-cone avoidance, and kill windows demand input

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Trine cover art
TrinePure Optimization · puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 1) - Levels are static and fully visible

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Commandos: Behind Enemy Lines cover art
Commandos: Behind Enemy LinesPure Optimization · stealth tactics

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 1) - All guard cones and routes are visible

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Neighbours from Hell cover art
Neighbours from HellPure Optimization · stealth puzzle game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Timing pranks between patrol windows

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Ratchet & Clank: A Crack in Time cover art
Ratchet & Clank: A Crack in TimePracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Hoverboot movement, aiming, and time-puzzle dexterity.

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Game details

Released
2012
Developer
Robot Entertainment
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB critics
82/100
IGDB users
75/100
ShooterPlatformStrategyAdventureIndieActionFantasy