Out of This World cover art

games like

Out of This World

Out of This World leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE3 /10OPTIMIZATION7 /10

Like Out of This World, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Out of This World

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Black Mesa cover art
Black MesaPracticed Mastery · story-driven FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Minor enemy placement surprises first run

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Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Grid-based jumps need deliberate, precise positioning

full comparison →
Metroid Fusion cover art
Metroid FusionPracticed Mastery · metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - first-encounter dread fades once mapped

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Metroid: Zero Mission cover art
Metroid: Zero MissionPracticed Mastery · metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - hidden passages unknown only once

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Ratchet & Clank: A Crack in Time cover art
Ratchet & Clank: A Crack in TimePracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Hoverboot movement, aiming, and time-puzzle dexterity.

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Unreal cover art
UnrealPracticed Mastery · sci-fi FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - First-run level surprises map out quickly

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Wario Land: Super Mario Land 3 cover art
Wario Land: Super Mario Land 3Practiced Mastery · 2D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Hidden exits and treasures unknown on first play

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Half-Life cover art
Half-LifePracticed Mastery · narrative FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Set pieces surprise only on first run

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Far Cry 4 cover art
Far Cry 4Practiced Mastery · open-world FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Wildlife and patrol variation

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Resident Evil 7: Biohazard cover art
Resident Evil 7: BiohazardPracticed Mastery · first-person survival horrorcross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 5) - First-person aiming and blocking under Molded pressure matters

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Metal Gear Solid 2: Sons of Liberty cover art
Metal Gear Solid 2: Sons of LibertyPracticed Mastery · stealth actioncross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Guards radio for backup on scripted triggers, not adaptive tactics

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Clair Obscur: Expedition 33 cover art
Clair Obscur: Expedition 33Practiced Mastery · turn-based RPGcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Some unknown attack strings on first encounter

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Game details

Released
1991
Developer
Delphine Software
Platforms
Atari-ST, Amiga, GBA
Modes
Single player
IGDB users
84/100
PlatformAdventureActionScience fiction