Oxygen Not Included cover art

games like

Oxygen Not Included

Oxygen Not Included leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION10 /10

12 games like Oxygen Not Included

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (10 vs 9) - Deck and tile placement reward deep optimization.

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Mini Metro cover art
Mini MetroPure Optimization · transit puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - light real-time line-drawing

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Surviving Mars cover art
Surviving MarsPure Optimization · colony builder

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - disasters, sponsor traits

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Fire Emblem: Radiant Dawn cover art
Fire Emblem: Radiant DawnPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Hit, crit, and level-up rolls threaten permadeath plans.

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Civilization V cover art
Civilization VPure Optimization · turn-based 4X

Both lean on variance about the same (5 vs 5). Biggest difference: reads (0 vs 2) - AI follows scripted personalities, not genuine player modelling

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Knights of the Old Republic II: The Sith Lords cover art
Knights of the Old Republic II: The Sith LordsPure Optimization · story-driven RPG

Both lean on execution about the same (1 vs 2). Biggest difference: execution (1 vs 2) - Pseudo-turn-based d20 system makes twitch irrelevant throughout

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Divinity: Original Sin 2 cover art
Divinity: Original Sin 2Pure Optimization · tactical party RPG

Both lean on variance about the same (5 vs 5). Biggest difference: reads (0 vs 2) - Multiplayer PvP arena adds light opponent-reading; solo is scripted

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FTL: Faster Than Light cover art
FTL: Faster Than LightSystems & Chaos · roguelike strategy

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 7) - Sector events and shop rolls drive runs.

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Baldur's Gate II: Shadows of Amn cover art
Baldur's Gate II: Shadows of AmnPure Optimization · isometric party RPGcross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (1 vs 2) - Pause-and-plan removes twitch entirely; micro-placement has marginal value

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Vampire Survivors cover art
Vampire SurvivorsPure Optimization · survivor-like autoshootercross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Level-up offerings and pickup drops are randomized.

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Pathfinder: Kingmaker cover art
Pathfinder: KingmakerPure Optimization · isometric party RPGcross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (1 vs 2) - Real-time-with-pause removes twitch; timed kingdom events add pressure marginally

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Shin Megami Tensei IV cover art
Shin Megami Tensei IVPure Optimization · turn-based JRPGcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (10 vs 9) - Fusion apps, weakness charts, and builds solve the game.

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Game details

Released
2019
Developer
Klei Entertainment
Platforms
Linux, PC, Mac
Modes
Single player
IGDB users
77/100
SimulatorStrategyIndieScience fictionSurvival