Plague Inc: Evolved cover art

games like

Plague Inc: Evolved

Plague Inc: Evolved leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Simulator, Strategy, Tactical - then ranked by cheat-test profile.

EXECUTION1 /10READS1 /10VARIANCE4 /10OPTIMIZATION9 /10

12 games like Plague Inc: Evolved

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Divinity: Original Sin - Enhanced Edition cover art
Divinity: Original Sin - Enhanced EditionPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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Fire Emblem cover art
Fire EmblemPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Fire Emblem Fates: Birthright cover art
Fire Emblem Fates: BirthrightPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Knights of the Old Republic II: The Sith Lords cover art
Knights of the Old Republic II: The Sith LordsPure Optimization · story-driven RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (1 vs 2) - Pseudo-turn-based d20 system makes twitch irrelevant throughout

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Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (1 vs 2) - Real-time-with-pause removes all twitch pressure from the player

full comparison →
Sid Meier's Civilization IV cover art
Sid Meier's Civilization IVPure Optimization · 4X strategy

Both lean on variance about the same (4 vs 4). Biggest difference: execution (1 vs 0) - Turn-based clicks have no physical ceiling

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Medieval II: Total War cover art
Medieval II: Total WarPure Optimization · grand strategy wargame

Both lean on reads about the same (1 vs 1). Biggest difference: execution (1 vs 2) - real-time battle micro is modest

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SimCity 4 cover art
SimCity 4Pure Optimization · city builder

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - Solo sandbox with no adversarial pressure

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Banished cover art
BanishedPure Optimization · village survival builder

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - no opponent

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Final Fantasy Tactics cover art
Final Fantasy TacticsPure Optimization · tactical SRPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (1 vs 2) - No twitch; CT-tick positioning demands spatial planning only

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Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - Enemies follow scripts.

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Heroes of Might and Magic II cover art
Heroes of Might and Magic IIPure Optimization · fantasy turn-based strategy

Both lean on variance about the same (4 vs 4). Biggest difference: execution (1 vs 0) - Turn-based clicking only

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Game details

Released
2015
Developer
Ndemic Creations
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
80/100
IGDB users
77/100
Real Time Strategy (RTS)SimulatorStrategyTacticalIndieSurvivalSandbox