Please, Don't Touch Anything cover art

games like

Please, Don't Touch Anything

Please, Don't Touch Anything leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Simulator - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10

12 games like Please, Don't Touch Anything

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

This Is the Police cover art
This Is the PolicePure Optimization · police management sim

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Beholder cover art
BeholderPure Optimization · dystopian management adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Stardew Valley cover art
Stardew ValleyPure Optimization · farming life sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Crop luck and geode RNG matter modestly

full comparison →
Plants vs. Zombies cover art
Plants vs. ZombiesPure Optimization · tower defense

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Wave timing and lane pressure vary mildly

full comparison →
Animal Crossing: New Horizons cover art
Animal Crossing: New HorizonsPure Optimization · life sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Daily visitors and fossils randomize.

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Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Tapping menus only

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Game Dev Tycoon cover art
Game Dev TycoonPure Optimization · business tycoon

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Review scores and trend timing have meaningful randomness

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The Curse of Monkey Island cover art
The Curse of Monkey IslandPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - pointing and clicking only

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Slime Rancher cover art
Slime RancherPure Optimization · farming sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Vacuum aiming is gentle.

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Fishing minigames and night dodging, light demands

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Prison Architect cover art
Prison ArchitectPure Optimization · construction management sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Layout design is deliberate; no twitch demands

full comparison →
999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Tapping through text and puzzles, zero dexterity

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Game details

Released
2015
Developer
Four Quarters
Platforms
browser, PS4, Linux, Android, PC, iOS, Mac, XONE, Switch
Modes
Single player
IGDB critics
80/100
IGDB users
68/100
Point-and-clickPuzzleSimulatorAdventureIndieAction