Pokemon Conquest cover art

games like

Pokemon Conquest

Pokemon Conquest leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Strategy, Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION0 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10

12 games like Pokemon Conquest

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Stardew Valley cover art
Stardew ValleyPure Optimization · farming life sim

Both lean on variance about the same (3 vs 3). Biggest difference: execution (0 vs 1) - Trivial timing on fishing and combat

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Persona 5 cover art
Persona 5Pure Optimization · social sim JRPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (0 vs 1) - Stylish menus, not reflexes

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Plants vs. Zombies cover art
Plants vs. ZombiesPure Optimization · tower defense

Both lean on variance about the same (3 vs 3). Biggest difference: execution (0 vs 1) - Clicking to plant, minimal pressure

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Frostpunk cover art
FrostpunkPure Optimization · survival city builder

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 0) - No adaptive opponent in the survival city.

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Planescape: Torment cover art
Planescape: TormentPure Optimization · narrative RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - Combat is deemphasised; the game is built to be avoided or trivial

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Game Dev Tycoon cover art
Game Dev TycoonPure Optimization · business tycoon

Both lean on variance about the same (3 vs 3). Biggest difference: execution (0 vs 1) - All choices are menu clicks with no physical ceiling

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Fire Emblem: Three Houses cover art
Fire Emblem: Three HousesPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - Menu-driven, no mechanical bar

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Sid Meier's Civilization cover art
Sid Meier's CivilizationPure Optimization · 4X strategy

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 4) - Map generation and combat rolls hide early information

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Mario + Rabbids Kingdom Battle cover art
Mario + Rabbids Kingdom BattlePure Optimization · tactical strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (0 vs 1) - Turn-based; no dexterity gate

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SimCity (2013) cover art
SimCity (2013)Pure Optimization · city builder

Both lean on variance about the same (3 vs 3). Biggest difference: execution (0 vs 1) - Mouse planning; no dexterity demands.

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Octopath Traveler cover art
Octopath TravelerPure Optimization · turn-based RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - Turn-based, no input demand

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The Curse of Monkey Island cover art
The Curse of Monkey IslandPure Optimization · point-and-click adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 0) - no adaptive opponent

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Game details

Released
2012
Developer
Koei Tecmo Games
Franchise
Pokémon
Platforms
NDS
Modes
Single player, Multiplayer
IGDB critics
74/100
IGDB users
78/100
Role-playing (RPG)StrategyTurn-based strategy (TBS)FantasyHistoricalKids