Raiden V: Director's Cut cover art

games like

Raiden V: Director's Cut

Raiden V: Director's Cut leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10

Like Raiden V: Director's Cut, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Raiden V: Director's Cut

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hotline Miami cover art
Hotline MiamiPracticed Mastery · top-down action

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Slight enemy behavior wobble between restarts

full comparison →
Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Tight dodging and parry timing decide every boss.

full comparison →
Call of Juarez: Gunslinger cover art
Call of Juarez: GunslingerPracticed Mastery · arcade western shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Quick-draw duels and combo shooting demand precision

full comparison →
Katana ZERO cover art
Katana ZEROPracticed Mastery · neo-noir action platformer

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Planning the perfect room-clear sequence

full comparison →
Metal Slug cover art
Metal SlugPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - One-credit clears come from memorising routes and spawn patterns

full comparison →
My Friend Pedro cover art
My Friend PedroPracticed Mastery · acrobatic action shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Slow-motion acrobatic gunplay rewards precise control

full comparison →
Ghosts 'n Goblins cover art
Ghosts 'n GoblinsPure Mechanics · arcade platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Committed jumps and pixel-precise throws, no mercy

full comparison →
Resogun cover art
ResogunPracticed Mastery · arcade shoot-em-up

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Particle-based destruction and some randomised enemy entry points

full comparison →
Super Contra cover art
Super ContraPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Memorising spawns and weapon routes is half the run

full comparison →
Star Fox 64 cover art
Star Fox 64Practiced Mastery · rail shootercross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Gran Turismo 4 cover art
Gran Turismo 4Practiced Mastery · racing simulationcross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Mike Tyson's Punch-Out!! cover art
Mike Tyson's Punch-Out!!Practiced Mastery · arcade boxingcross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →

Game details

Released
2017
Developer
MOSS Co., Ltd.
Platforms
PS4, PC, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
77/100
IGDB users
74/100
ShooterArcadeActionScience fiction