Replica cover art

games like

Replica

Replica leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10

12 games like Replica

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Hidden story branches and twists drive first playthroughs

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detective

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click investigation, no dexterity required

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Her Story cover art
Her StorySystems & Chaos · FMV detective

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Efficient search strategy reconstructs the case.

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The Secret of Monkey Island: Special Edition cover art
The Secret of Monkey Island: Special EditionPure Optimization · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Puzzle solutions are hidden information until discovered

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Botanicula cover art
BotaniculaPure Optimization · exploratory adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Playful hidden interactions reward experimentation over deduction

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The Dig cover art
The DigPure Optimization · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Alien machinery's purpose is hidden until experimented with.

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As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive drama

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Branching outcomes obscure which paths are accessible from current state

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Art-theft mystery hides its heretical secret initially.

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Samorost 2 cover art
Samorost 2Pure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Surreal puzzle logic is hidden until experimented with

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Still Life cover art
Still LifePure Optimization · point-and-click mystery

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - The mystery's facts are hidden until uncovered

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Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPGcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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Layers of Fear (2016) cover art
Layers of Fear (2016)Systems & Chaos · psychological walking horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and interacting; no combat or twitch demand

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Game details

Released
2016
Developer
Somi
Platforms
PS4, PC, Mac, XONE, Switch
Modes
Single player
IGDB critics
75/100
IGDB users
68/100
Point-and-clickPuzzleAdventureIndieMystery