Salt and Sanctuary cover art

games like

Salt and Sanctuary

Salt and Sanctuary leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION6 /10READS2 /10VARIANCE2 /10OPTIMIZATION7 /10

Like Salt and Sanctuary, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Salt and Sanctuary

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dishonored cover art
DishonoredPracticed Mastery · immersive sim

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Blink timing and combat inputs matter.

full comparison →
Cyberpunk 2077 cover art
Cyberpunk 2077Practiced Mastery · open-world action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Gunplay and movement reward aim but builds carry hard.

full comparison →
Kingdom Come: Deliverance cover art
Kingdom Come: DeliverancePracticed Mastery · sim-RPG

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (7 vs 6) - Skill trees, alchemy, gear upkeep planning

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The Elder Scrolls Online cover art
The Elder Scrolls OnlinePracticed Mastery · MMORPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Action combat with weaving and rotations

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The Evil Within 2 cover art
The Evil Within 2Practiced Mastery · survival horror shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Enemies are scripted; no adaptive opponent

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Demon's Souls cover art
Demon's SoulsPracticed Mastery · action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Stamina-timed dodges and parries punish sloppy hands.

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Magicka cover art
MagickaPracticed Mastery · spell-combo action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Enemies are scripted; friendly fire isn't adaptive

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Elite Dangerous cover art
Elite DangerousPracticed Mastery · space sim

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 3) - Procedural galaxy, mission variance

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Kingdoms of Amalur: Reckoning cover art
Kingdoms of Amalur: ReckoningPracticed Mastery · open-world action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Dodge-and-combo combat, forgiving timing

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SteamWorld Dig 2 cover art
SteamWorld Dig 2Practiced Mastery · mining platformer metroidvania

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Light platforming and digging dexterity

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Ratchet & Clank: Up Your Arsenal cover art
Ratchet & Clank: Up Your ArsenalPracticed Mastery · action platformer

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Faster combat demanding strafing and aim precision.

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Catherine cover art
CatherinePracticed Mastery · action puzzle

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Climbing block towers fast under time pressure

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Game details

Released
2016
Developer
Ska Studios
Platforms
PS4, Linux, PC, Mac, Vita, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
85/100
IGDB users
80/100
PlatformRole-playing (RPG)AdventureIndieActionFantasyHorror