Starhawk cover art

games like

Starhawk

Starhawk leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS5 /10VARIANCE2 /10OPTIMIZATION6 /10

Like Starhawk, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Starhawk

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Overcooked 2 cover art
Overcooked 2Practiced Mastery · co-op management game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (5 vs 3) - Anticipating co-op partner actions requires real-time social reads

full comparison →
TagPro cover art
TagProCompetitive PvP · online capture-the-flag

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 4) - Map routes, button plays and power-up timing are studyable

full comparison →
Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shooter

Both lean on variance about the same (2 vs 2). Biggest difference: optimization (6 vs 4) - Class counters and objective timing reward team planning

full comparison →
Soulcalibur cover art
SoulcaliburCompetitive PvP · weapon fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (5 vs 7) - Mid-low-throw mixups and Guard Impact baits against adapting opponents.

full comparison →
Mortal Kombat Trilogy cover art
Mortal Kombat TrilogyCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (5 vs 6) - Human opponents must be baited into unsafe moves

full comparison →
Ultimate Chicken Horse cover art
Ultimate Chicken HorseCompetitive PvP · party platformer

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 4) - Optimal obstacle placement strategies are learnable over sessions

full comparison →
SpeedRunners cover art
SpeedRunnersPure Mechanics · competitive racing platformer

Both lean on reads about the same (5 vs 5). Biggest difference: optimization (6 vs 4) - Optimal racing lines per track are learnable

full comparison →
PlanetSide 2 cover art
PlanetSide 2Practiced Mastery · MMO FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (5 vs 4) - Human enemies adapt, diluted across hundreds

full comparison →
Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on optimization about the same (6 vs 6). Biggest difference: reads (5 vs 7) - Human mixups and tag baits require adaptation

full comparison →
Splatoon 2 cover art
Splatoon 2Practiced Mastery · team shootercross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Battlefield 3 cover art
Battlefield 3Competitive PvP · military FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 3) - Spawns, destruction, and vehicle drops shuffle engagements

full comparison →
Halo 3 cover art
Halo 3Pure Mechanics · arena FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (7 vs 8) - Precision aim and grenade-melee timing

full comparison →

Game details

Released
1979
Developer
Cinematronics
Platforms
Arcade, vectrex
Modes
Single player, Multiplayer
ShooterArcadeActionScience fiction