Street Fighter IV cover art

games like

Street Fighter IV

Street Fighter IV leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION9 /10READS8 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Street Fighter IV, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Street Fighter IV

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (9 vs 8) - Variation-specific combo routes demand precise practice

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Tekken 7 cover art
Tekken 7Grand Arena · 3D fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (8 vs 9) - Reading opponent's defensive tendencies and rage art timing is constant

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Injustice 2 cover art
Injustice 2Grand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (9 vs 8) - Supermove confirms and precise character-specific combos demand execution

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SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (9 vs 8) - Reversal Edge timing and long lethal hit strings require tight execution

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Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (9 vs 8) - Tag combos and netsu juggles demand precise inputs

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Killer Instinct (2013) cover art
Killer Instinct (2013)Grand Arena · 2D fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (8 vs 9) - Combo Breaker prediction is a pure read-off against an adaptive opponent

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Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Tag combos and juggle timing demand practiced hands

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Skullgirls cover art
SkullgirlsGrand Arena · tag fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: optimization (6 vs 7) - Ratio team building and combo routing are extensively optimised by the community

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Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on reads about the same (8 vs 8). Biggest difference: execution (9 vs 8) - Perception counter timing and Ki charge positioning demand precise execution

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Game details

Released
2008
Developer
Dimps
Franchise
Street Fighter
Platforms
Arcade, PS3, Android, PC, iOS, X360
Modes
Single player, Multiplayer
IGDB critics
90/100
IGDB users
79/100
FightingAction