Super Smash Bros. cover art

games like

Super Smash Bros.

Super Smash Bros. leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Platform - then ranked by cheat-test profile.

EXECUTION7 /10READS7 /10VARIANCE2 /10OPTIMIZATION4 /10

Like Super Smash Bros., but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Super Smash Bros.

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Versus humans, baiting counters and vanish wars is prediction

full comparison →
Splatoon cover art
SplatoonCompetitive PvP · team ink shooter

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Human opponents adapt flanks and pushes every match

full comparison →
Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Swing manipulation, footwork, and parry timing

full comparison →
SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Deterministic combat with nothing hidden

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Ultimate Chicken Horse cover art
Ultimate Chicken HorseCompetitive PvP · party platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Predicting what obstacles opponents will place is genuine social reads

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Mortal Kombat: Deception cover art
Mortal Kombat: DeceptionCompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Deterministic outside known stage hazards

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Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Skillshot aim, dodges, and tight cooldown timing

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ARMS cover art
ARMSCompetitive PvP · arena fighting game

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 6) - Curving punches and dodge timing

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Combo routes into Super meter need decent but modest hands.

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Team Fortress 2 cover art
Team Fortress 2Competitive PvP · class-based team shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 3) - Random crits and spread inject RNG

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Paladins cover art
PaladinsCompetitive PvP · hero shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Human teams flank, bait ults, and adapt

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FIFA 14 cover art
FIFA 14Competitive PvP · football simulationcross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Online opponents adapt their defending and attacking patterns

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Game details

Released
1999
Developer
HAL Laboratory
Franchise
Mario Bros.
Platforms
Wii, N64
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
85/100
IGDB users
81/100
FightingPlatformActionParty