Superbrothers: Sword & Sworcery EP cover art

games like

Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10

12 games like Superbrothers: Sword & Sworcery EP

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (4 vs 5) - Scene order and evidence collection allow minor optimisation of deduction paths

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Oxenfree cover art
OxenfreePure Optimization · supernatural narrative

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Radio tuning and walking demand no physical skill

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Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and clue-clicking; demon stealth is trivial

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Omori cover art
OmoriPure Optimization · psychological horror RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based menus, no dexterity needed

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Call of Cthulhu cover art
Call of CthulhuLight / Casual · horror investigation

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (4 vs 3) - stat allocation lightly solvable

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Shenmue cover art
ShenmuePracticed Mastery · open-world adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - QTEs and light brawling demand modest timing

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LEGO The Hobbit cover art
LEGO The HobbitPracticed Mastery · family action adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (2 vs 1) - Fixed collectible placements, unknown only at first

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Fran Bow cover art
Fran BowPure Optimization · horror point-and-click

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Point-and-click inputs only

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The Neverhood cover art
The NeverhoodPure Optimization · claymation adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Point-and-click; no dexterity

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Costume Quest cover art
Costume QuestPracticed Mastery · kids turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (2 vs 1) - Quest content is fixed once doors are knocked

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Last Day of June cover art
Last Day of JunePure Optimization · narrative puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Slow walking and simple interactions, no dexterity

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Sky: Children of the Light cover art
Sky: Children of the LightLight / Casual · social adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (2 vs 1) - Daily events rotate on known schedules

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Game details

Released
2011
Developer
Superbrothers A/V Inc
Platforms
Linux, Android, PC, iOS, Mac, Switch
Modes
Single player
IGDB users
77/100
Point-and-clickRole-playing (RPG)AdventureIndieActionFantasyMystery