Tales of Symphonia cover art

games like

Tales of Symphonia

Tales of Symphonia leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE3 /10OPTIMIZATION7 /10

Like Tales of Symphonia, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Tales of Symphonia

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Monster Hunter: World cover art
Monster Hunter: WorldPracticed Mastery · hunting action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Monsters are learnable scripts, never adaptive

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The Evil Within 2 cover art
The Evil Within 2Practiced Mastery · survival horror shooter

Both lean on variance about the same (3 vs 3). Biggest difference: execution (7 vs 6) - Open-zone combat demands solid aim and positioning

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Wuthering Waves cover art
Wuthering WavesPracticed Mastery · action RPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (7 vs 8) - Perfect dodges, Parry timing, and echo cancels are load-bearing

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Demon's Souls cover art
Demon's SoulsPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Invasions exist but bosses are scripted patterns.

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Dragon's Dogma: Dark Arisen cover art
Dragon's Dogma: Dark ArisenPracticed Mastery · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Climbing monsters and timing skills demands real combat dexterity

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Zenless Zone Zero cover art
Zenless Zone ZeroPracticed Mastery · gacha action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Parry timing, dodge counters, assist-switch combos

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Final Fantasy VII Rebirth cover art
Final Fantasy VII RebirthPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - All bosses follow scripted patterns; no adaptive opponent

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Mount & Blade cover art
Mount & BladePracticed Mastery · medieval sandbox RPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (7 vs 6) - Directional blocking and couched-lance timing demand real skill

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Hexen: Beyond Heretic cover art
Hexen: Beyond HereticPracticed Mastery · retro first-person shooter

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (7 vs 6) - Hub-world puzzle routing and class selection form a solvable structure

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Dead Space 3 cover art
Dead Space 3Practiced Mastery · survival horror shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - All enemies scripted; co-op adds coordination not prediction

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Overcooked cover art
OvercookedPracticed Mastery · co-op cooking gamecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Chopping, carrying, and plating under the clock

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Forza Horizon 5 cover art
Forza Horizon 5Practiced Mastery · open-world racercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Weather and event roulette add mild randomness.

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Game details

Released
2003
Developer
Namco Tales Studio
Franchise
Tales of
Platforms
NGC
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
89/100
IGDB users
88/100
PuzzleRole-playing (RPG)ActionFantasy