
games like
Teeworlds
Teeworlds leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Platform - then ranked by cheat-test profile.
Like Teeworlds, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Teeworlds
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (7 vs 7). Biggest difference: execution (9 vs 8) - precise inputs and combo execution required
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Both lean on optimization about the same (4 vs 4). Biggest difference: execution (9 vs 8) - Frame-tight inputs and recoveries decide stocks.
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Both lean on variance about the same (2 vs 2). Biggest difference: execution (9 vs 7) - Aim, swim-form movement and ink management are constant demands
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Both lean on variance about the same (2 vs 2). Biggest difference: execution (9 vs 7) - Precise platforming through player-built obstacle courses is the ceiling
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Both lean on variance about the same (2 vs 2). Biggest difference: reads (7 vs 5) - Timing item throws against human racers' habits wins exchanges
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Both lean on reads about the same (7 vs 7). Biggest difference: execution (9 vs 8) - Arrow aim, dodges, and arrow catches are razor-tight
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Both lean on reads about the same (7 vs 6). Biggest difference: execution (9 vs 7) - Ninja rope mastery and pixel-perfect grenade arcs win games.
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Both lean on reads about the same (7 vs 6). Biggest difference: execution (9 vs 7) - Aim, blocks, throws and movement decide frantic small-arena fights
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Both lean on variance about the same (2 vs 2). Biggest difference: execution (9 vs 6) - Combo routes into Super meter need decent but modest hands.
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Both lean on execution about the same (9 vs 9). Biggest difference: variance (2 vs 3) - Information hidden until contact
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Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 6) - predicting human opponent positioning and habits
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Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 6) - Human opponents adapt their routes and timings in direct response
full comparison →Game details
- Released
- 2007
- Platforms
- Linux, PC, Mac
- Modes
- Multiplayer, Co-operative
- IGDB users
- 61/100