
games like
TERA
TERA leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.
Like TERA, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like TERA
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - FPS gunplay and raid mechanics demand real aim.
full comparison →
Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Active dodge-block-aim combat demands real twitch skill
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Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - Bosses follow fixed movesets; no model of you.
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Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - Enemies follow scripted patterns; no adaptive opponent
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Both lean on optimization about the same (6 vs 6). Biggest difference: execution (8 vs 6) - Directional sword combat, real timing needed
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Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 6) - Combo execution and crowd-control timing are the performance ceiling
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Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 6) - Dodge timing and active combat define moment-to-moment play
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Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - PvE only; no adaptive human opponent to model
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Both lean on execution about the same (8 vs 7). Biggest difference: execution (8 vs 7) - Parry, dodge and gun-strike timing against swarms
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Both lean on optimization about the same (6 vs 6). Biggest difference: reads (3 vs 1) - All enemies use fixed attack scripts; no adaptive component
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Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - All monsters are scripted with fixed move pools; none adapt to the player
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Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Gunplay and vehicle piloting at FPS standards
full comparison →Game details
- Released
- 2011
- Developer
- Bluehole Studio
- Platforms
- PS4, PC, XONE
- Modes
- Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
- IGDB critics
- 73/100
- IGDB users
- 68/100