TERA cover art

games like

TERA

TERA leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION8 /10READS3 /10VARIANCE3 /10OPTIMIZATION6 /10

Like TERA, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like TERA

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Destiny cover art
DestinyPracticed Mastery · looter shooter

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - FPS gunplay and raid mechanics demand real aim.

full comparison →
New World: Aeternum cover art
New World: AeternumPracticed Mastery · action MMORPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Active dodge-block-aim combat demands real twitch skill

full comparison →
Bloodborne cover art
BloodbornePracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - Bosses follow fixed movesets; no model of you.

full comparison →
Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - Enemies follow scripted patterns; no adaptive opponent

full comparison →
Kingdom Come: Deliverance cover art
Kingdom Come: DeliverancePracticed Mastery · sim-RPG

Both lean on optimization about the same (6 vs 6). Biggest difference: execution (8 vs 6) - Directional sword combat, real timing needed

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Castle Crashers cover art
Castle CrashersPracticed Mastery · co-op beat-em-up

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 6) - Combo execution and crowd-control timing are the performance ceiling

full comparison →
Guild Wars 2 cover art
Guild Wars 2Practiced Mastery · action MMORPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 6) - Dodge timing and active combat define moment-to-moment play

full comparison →
Wuthering Waves cover art
Wuthering WavesPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - PvE only; no adaptive human opponent to model

full comparison →
Warhammer 40,000: Space Marine 2 cover art
Warhammer 40,000: Space Marine 2Practiced Mastery · third-person action

Both lean on execution about the same (8 vs 7). Biggest difference: execution (8 vs 7) - Parry, dodge and gun-strike timing against swarms

full comparison →
Tales of Berseria cover art
Tales of BerseriaPracticed Mastery · action RPG

Both lean on optimization about the same (6 vs 6). Biggest difference: reads (3 vs 1) - All enemies use fixed attack scripts; no adaptive component

full comparison →
Monster Hunter Rise cover art
Monster Hunter RisePracticed Mastery · hunting action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 1) - All monsters are scripted with fixed move pools; none adapt to the player

full comparison →
PlanetSide 2 cover art
PlanetSide 2Practiced Mastery · MMO FPS

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Gunplay and vehicle piloting at FPS standards

full comparison →

Game details

Released
2011
Developer
Bluehole Studio
Platforms
PS4, PC, XONE
Modes
Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
73/100
IGDB users
68/100
Role-playing (RPG)AdventureActionFantasyHistoricalSandboxOpen world