The Children of Clay cover art

games like

The Children of Clay

The Children of Clay leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Simulator - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION6 /10

12 games like The Children of Clay

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Animal Crossing: New Horizons cover art
Animal Crossing: New HorizonsPure Optimization · life sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Daily visitors and fossils randomize.

full comparison →
Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Tapping menus only

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Fishing minigames and night dodging, light demands

full comparison →
999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Tapping through text and puzzles, zero dexterity

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The Secret of Monkey Island: Special Edition cover art
The Secret of Monkey Island: Special EditionPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Pointing and clicking has no physical ceiling

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Raft cover art
RaftPure Optimization · ocean survival crafting

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Shark hook-attacks require minimal timing

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Orwell: Keeping an Eye on You cover art
Orwell: Keeping an Eye on YouSystems & Chaos · surveillance narrative sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Reading and clicking documents only

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Black & White cover art
Black & WhitePure Optimization · god game

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Creature learning quirks surprise first plays

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Botanicula cover art
BotaniculaPure Optimization · exploratory adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Playful hidden interactions reward experimentation over deduction

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This Is the Police cover art
This Is the PolicePure Optimization · police management sim

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - Staffing, dispatch triage, and cash management solvable

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Beholder cover art
BeholderPure Optimization · dystopian management adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - Money, time, and blackmail decision routing

full comparison →
The Dig cover art
The DigPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Point-and-click; no reflex demands.

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Game details

Released
2024
Developer
Balazs Ronyai
Platforms
PC
Modes
Single player
IGDB users
70/100
Point-and-clickPuzzleSimulatorAdventureIndieHorrorHistorical