Tricky Towers cover art

games like

Tricky Towers

Tricky Towers leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS2 /10VARIANCE3 /10OPTIMIZATION4 /10

Like Tricky Towers, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Tricky Towers

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

FlatOut: Ultimate Carnage cover art
FlatOut: Ultimate CarnagePure Mechanics · destruction racing

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Streets of Rage 4 cover art
Streets of Rage 4Practiced Mastery · co-op beat-em-up

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Enemy arrangement is largely fixed; minimal RNG

full comparison →
Mario Kart: Super Circuit cover art
Mario Kart: Super CircuitPracticed Mastery · kart racer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 4) - Item boxes randomise every race

full comparison →
Sonic & All-Stars Racing Transformed cover art
Sonic & All-Stars Racing TransformedTwitch Chaos · kart racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Drift timing and transforming vehicle control reward practice

full comparison →
Blur cover art
BlurPure Mechanics · arcade combat racer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 3) - Human racers bait and time power-ups against you

full comparison →
Mario Bros. cover art
Mario Bros.Pure Mechanics · arcade platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Versus mode adds light human interference, enemies are scripted

full comparison →
Re-Volt cover art
Re-VoltPure Mechanics · RC car racer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Multiplayer item duels add a thin mind-game layer

full comparison →
Need for Speed: Rivals cover art
Need for Speed: RivalsPure Mechanics · open-world arcade racingcross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Call of Duty: World at War cover art
Call of Duty: World at WarPracticed Mastery · military FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 3) - Human opponents reward positioning prediction

full comparison →
Medal of Honor: Allied Assault cover art
Medal of Honor: Allied AssaultPure Mechanics · military FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 3) - historic multiplayer scene rewarded outguessing humans

full comparison →
F.E.A.R. 2: Project Origin cover art
F.E.A.R. 2: Project OriginPure Mechanics · horror FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Enemy squads are clever but scripted

full comparison →
Halo: Combat Evolved Anniversary cover art
Halo: Combat Evolved AnniversaryPracticed Mastery · sci-fi FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - enemy spawns and drops vary

full comparison →

Game details

Released
2016
Developer
WeirdBeard
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Split screen
IGDB critics
68/100
IGDB users
75/100
PuzzleIndieArcadeActionKidsParty