VA-11 Hall-A: Cyberpunk Bartender Action cover art

games like

VA-11 Hall-A: Cyberpunk Bartender Action

VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE1 /10OPTIMIZATION3 /10

12 games like VA-11 Hall-A: Cyberpunk Bartender Action

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Little Inferno cover art
Little InfernoLight / Casual · sandbox puzzle

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Steins;Gate cover art
Steins;GatePure Optimization · sci-fi visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 4) - Mapping exact phone responses to unlock the True End is solvable

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Animal Crossing: New Leaf cover art
Animal Crossing: New LeafLight / Casual · life simulation

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Daily RNG visitors, fossils, turnip prices

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The Stanley Parable: Ultra Deluxe cover art
The Stanley Parable: Ultra DeluxeLight / Casual · narrative walking sim

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 2) - Mapping ending tree rewards completionists.

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Emily is Away cover art
Emily is AwayLight / Casual · interactive fiction

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Outcomes hidden on first playthrough

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Everlasting Summer cover art
Everlasting SummerLight / Casual · visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Route outcomes are hidden only until first playthroughs

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Doki Doki Literature Club! cover art
Doki Doki Literature Club!Light / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Hidden content and flags drive the horror subversion

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Coffee Talk cover art
Coffee TalkLight / Casual · cafe visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 2) - Learning correct drink combos for good ends is a minimal optimisation layer

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Kentucky Route Zero cover art
Kentucky Route ZeroLight / Casual · magical realist adventurecross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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Firewatch cover art
FirewatchLight / Casual · narrative mysterycross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and radio dialogue only.

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Gone Home cover art
Gone HomeLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 2) - Order of discovery hardly matters.

full comparison →
Life is Strange: Before the Storm cover art
Life is Strange: Before the StormLight / Casual · narrative adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Choice outcomes hidden on first playthrough

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Game details

Released
2016
Developer
SUKEBAN
Platforms
PS4, Linux, PC, iOS, Mac, Vita, Switch
Modes
Single player
IGDB critics
84/100
IGDB users
85/100
SimulatorAdventureIndieVisual NovelScience fiction