Winning Eleven: Pro Evolution Soccer 2007 cover art

games like

Winning Eleven: Pro Evolution Soccer 2007

Winning Eleven: Pro Evolution Soccer 2007 leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Sport - then ranked by cheat-test profile.

EXECUTION7 /10READS6 /10VARIANCE2 /10OPTIMIZATION6 /10

12 games like Winning Eleven: Pro Evolution Soccer 2007

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

FIFA 18 cover art
FIFA 18Competitive PvP · football simulation

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 3) - Bounce physics and pack luck add measured chaos

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Pro Evolution Soccer 2015 cover art
Pro Evolution Soccer 2015Competitive PvP · football simulation

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - Formations, player roles and set pieces reward study

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Overwatch cover art
OverwatchGrand Arena · hero shootercross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 8) - Hero aim, movement, and ability timing

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Battlefield 1 cover art
Battlefield 1Competitive PvP · WWI team shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 3) - Behemoth spawns and chaos shift matches

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Titanfall 2 cover art
Titanfall 2Competitive PvP · movement FPScross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (7 vs 8) - Slide-hopping and aim under speed set a high ceiling

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Super Smash Bros. for Wii U cover art
Super Smash Bros. for Wii UCompetitive PvP · platform fightercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (6 vs 7) - Ledge-trap and landing-trap guessing against humans never converges.

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Paladins cover art
PaladinsCompetitive PvP · hero shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - Loadout card builds and item counter-buying

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Counter-Strike: Condition Zero cover art
Counter-Strike: Condition ZeroCompetitive PvP · tactical FPScross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (7 vs 8) - aim and spray control decide duels

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Splatoon 2 cover art
Splatoon 2Practiced Mastery · team shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (6 vs 5) - predicting human opponent positioning

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Tom Clancy's Rainbow Six: Vegas cover art
Tom Clancy's Rainbow Six: VegasCompetitive PvP · tactical FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (6 vs 5) - Multiplayer angles and pushes demand reading human opponents

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Star Wars: Squadrons cover art
Star Wars: SquadronsGrand Arena · multiplayer space dogfightercross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (7 vs 8) - Drifting, aim, and throttle tricks decide dogfights

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Mortal Kombat: Armageddon cover art
Mortal Kombat: ArmageddonCompetitive PvP · fighting gamecross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - No hidden information once movesets are known

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Game details

Released
2006
Franchise
Pro Evolution Soccer
Platforms
PSP
Modes
Single player
IGDB critics
88/100
Sport