World of Tanks cover art

games like

World of Tanks

World of Tanks leans Reads (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy, Arcade - then ranked by cheat-test profile.

EXECUTION5 /10READS7 /10VARIANCE5 /10OPTIMIZATION7 /10

12 games like World of Tanks

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Clash Royale cover art
Clash RoyaleMind & Math · real-time card battler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 4) - Placement precision and elixir timing under pressure

full comparison →
Pokémon UNITE cover art
Pokémon UNITEMind & Math · objective Pokémon MOBA

Both lean on execution about the same (5 vs 5). Biggest difference: variance (5 vs 4) - Wild Pokémon spawns and item RNG

full comparison →
World of Warships cover art
World of WarshipsMind & Math · naval PvP shooter

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 4) - Slow aim with long lead times

full comparison →
Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 6) - Micro, villager management, hotkey speed

full comparison →
Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on execution about the same (5 vs 5). Biggest difference: reads (7 vs 6) - Human opponents and god-power timing bluffs

full comparison →
Dead by Daylight cover art
Dead by DaylightCompetitive PvP · asymmetric horror PvP

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (7 vs 5) - perk builds and loop routes are studied

full comparison →
Sea of Thieves cover art
Sea of ThievesCompetitive PvP · pirate sandbox PvPvE

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (7 vs 5) - Routes, loadouts, ship setups solvable

full comparison →
The Lord of the Rings: The Battle for Middle-earth cover art

Both lean on execution about the same (5 vs 5). Biggest difference: variance (5 vs 3) - Scouting hides enemy composition until revealed

full comparison →
Company of Heroes cover art
Company of HeroesGrand Arena · squad tactics RTS

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 7) - Infantry cover micro and suppression-break timing are precise demands

full comparison →
War Thunder cover art
War ThunderGrand Arena · vehicle combat sim

Both lean on variance about the same (5 vs 5). Biggest difference: execution (5 vs 7) - Aim, lead, and vehicle handling demanding

full comparison →
Command & Conquer: Red Alert 3 cover art
Command & Conquer: Red Alert 3Grand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: variance (5 vs 3) - Ore spawning and naval choke variance add moderate uncertainty

full comparison →
Warhammer 40,000: Dawn of War cover art
Warhammer 40,000: Dawn of WarGrand Arena · real-time strategy

Both lean on reads about the same (7 vs 7). Biggest difference: variance (5 vs 3) - Relic capture variance and squad reinforcement timing add uncertainty

full comparison →

Game details

Released
2011
Developer
Wargaming.net
Platforms
PC
Modes
Multiplayer, Massively Multiplayer Online (MMO)
IGDB critics
73/100
IGDB users
77/100
ShooterSimulatorStrategyArcadeActionNon-fictionWarfare