WWE '13 cover art

games like

WWE '13

WWE '13 leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Platform, Strategy - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE3 /10OPTIMIZATION4 /10

Like WWE '13, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like WWE '13

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Battlefield 4 cover art
Battlefield 4Competitive PvP · military FPS

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Gunplay, vehicle mastery, and movement under fire

full comparison →
My Hero Ultra Rumble cover art
My Hero Ultra RumbleCompetitive PvP · hero battle royale

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - aim and combo timing in battles

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Brawl Stars cover art
Brawl StarsCompetitive PvP · mobile arena brawler

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Human teams rotate, bait supers, and adapt

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Def Jam: Fight for NY cover art
Def Jam: Fight for NYCompetitive PvP · wrestling fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Minor stage and AI behaviour randomness.

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Super-only kills make baiting human opponents the core decision.

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Arma 2 cover art
Arma 2Competitive PvP · military simulation

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 4) - Vast terrain hides enemy positions

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FIFA Soccer 07 cover art
FIFA Soccer 07Competitive PvP · football simulationcross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Star Wars: Battlefront II cover art
Star Wars: Battlefront IICompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents in multiplayer create modest prediction play

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Star Wars Battlefront cover art
Star Wars BattlefrontCompetitive PvP · multiplayer shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human lobbies add modest positional prediction

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Battlefield Hardline cover art
Battlefield HardlineCompetitive PvP · military FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Close-quarters gunplay and high-speed vehicle chases

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Call of Duty: Mobile cover art
Call of Duty: MobileCompetitive PvP · mobile FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Touch or controller aim and movement decide gunfights

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents flank and juke in class-based skirmishes

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Game details

Released
2012
Developer
Yuke's
Franchise
WWE
Platforms
PS3, Wii, X360
Modes
Single player, Multiplayer, Split screen
IGDB critics
73/100
IGDB users
75/100
FightingPlatformSportStrategyNon-fiction