head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A zombie survival crafter where horde-night base design carries the game.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
7 Days to Die leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Aim and movement during horde nights matter.
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
The Lord of the Rings Online leans a little harder on reads, though the gap is small.
7 Days to Die
Zombie AI is largely scripted with minor pathing adaptation.
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
7 Days to Die leans a little harder on variance, though the gap is small.
7 Days to Die
World generation and loot rolls randomized.
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Base design and horde-night kill funnels dominate.
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.