head to head
Age of Empires III asks more than Fat Princess, and the gap is variance.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Optimization · Mind & Math
Team objective tug-of-war testing class economy and reading the other team's pushes.
Age of Empires III leans Optimization (Mind & Math); Fat Princess leans Optimization (Mind & Math).
Age of Empires III leans a little harder on execution, though the gap is small.
Age of Empires III
Unit micro and raid defense
Fat Princess
Simple hack-and-slash actions per class
Age of Empires III leans a little harder on reads, though the gap is small.
Age of Empires III
Human deck and timing reads in ranked
Fat Princess
Predicting enemy team pushes and rescues is constant
Age of Empires III leans clearly harder on variance.
Age of Empires III
Map spawns and shipment ordering unknowns
Fat Princess
Minor spawn and map noise
Age of Empires III leans clearly harder on optimization.
Age of Empires III
Home-city decks are a build-crafting layer
Fat Princess
Class economy, cake feeding and upgrade timing win matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.