head to head
Heroes of the Storm asks more than Fat Princess, and the gap is reads.

Optimization · Mind & Math
Team objective tug-of-war testing class economy and reading the other team's pushes.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.
Fat Princess leans Optimization (Mind & Math); Heroes of the Storm leans Reads (Mind & Math).
Heroes of the Storm leans a little harder on execution, though the gap is small.
Fat Princess
Simple hack-and-slash actions per class
Heroes of the Storm
Skillshots and rotations require hands
Heroes of the Storm leans clearly harder on reads.
Fat Princess
Predicting enemy team pushes and rescues is constant
Heroes of the Storm
Team-fight cooldown trading is prediction
Heroes of the Storm leans a little harder on variance, though the gap is small.
Fat Princess
Minor spawn and map noise
Heroes of the Storm
Map objectives and merc camps vary
Heroes of the Storm leans a little harder on optimization, though the gap is small.
Fat Princess
Class economy, cake feeding and upgrade timing win matches
Heroes of the Storm
Talent picks and team comps deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.