head to head
Age of Mythology asks more than Fat Princess, and the gap is variance.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
Team objective tug-of-war testing class economy and reading the other team's pushes.
Age of Mythology leans Optimization (Mind & Math); Fat Princess leans Optimization (Mind & Math).
Age of Mythology leans a little harder on execution, though the gap is small.
Age of Mythology
Standard RTS micro demands
Fat Princess
Simple hack-and-slash actions per class
Age of Mythology leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Fat Princess
Predicting enemy team pushes and rescues is constant
Age of Mythology leans clearly harder on variance.
Age of Mythology
Fog of war and random maps
Fat Princess
Minor spawn and map noise
Age of Mythology leans clearly harder on optimization.
Age of Mythology
God choices and favor economy reward planning
Fat Princess
Class economy, cake feeding and upgrade timing win matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.