head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A narrative-driven horror walk through a Victorian slaughterhouse engine, lighter on systems than its predecessor.

Optimization · Systems & Chaos
Hand-drawn interactive hidden-object game of finding tiny characters in bustling monochrome scenes.
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); Hidden Folks leans Optimization (Systems & Chaos).
Amnesia: A Machine for Pigs leans a little harder on execution, though the gap is small.
Amnesia: A Machine for Pigs
Walking and lever-pulling demand essentially nothing physical
Hidden Folks
Pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Manpigs are scripted set-dressing, rarely a true threat
Hidden Folks
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
First-run unknowns are the whole experience; spoilers defuse it
Hidden Folks
Targets are hidden until spotted, then known forever
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Light puzzles and routes are trivially solvable on repeat
Hidden Folks
Systematic scene scanning and clue interpretation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.