head to head
Amnesia: The BunkervsVoid Bastards
Amnesia: The Bunker leans Variance (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
Amnesia: The BunkerVoid Bastards
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Amnesia: The Bunker leans harder on reads: The creature reacts to noise but follows proximity rules, not player modelling
Variance6 vs 6
Even - both lean on variance about the same.
Optimization6 vs 7
Void Bastards leans harder on optimization: Resource chain planning and technology tree progression are the defining axes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

