head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A fixed-position shooter testing aim and target prioritization against waves.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.
Beach Head 2002 leans Execution (Pure Mechanics); FlatOut 2 leans Execution (Pure Mechanics).
Beach Head 2002 leans a little harder on execution, though the gap is small.
Beach Head 2002
Aim and target prioritization under fire dominate
FlatOut 2
High-speed control amid wrecks and ragdolls
FlatOut 2 leans a little harder on reads, though the gap is small.
Beach Head 2002
Enemy waves scripted, not adapting to you
FlatOut 2
No adaptive opposition worth modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Attack timing and approach vectors vary
FlatOut 2
Crash physics and track debris vary every race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Weapon switching and threat priority improve survival
FlatOut 2
Track knowledge and car tuning settle into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.