head to head

Blur cover artvsSplit/Second cover art

BlurvsSplit/Second

Blur leans Execution (Pure Mechanics); Split/Second leans Execution (Pure Mechanics).

EXECUTION7 /10READS3 /10VARIANCE4 /10OPTIMIZATION4 /10
BlurSplit/Second

Axis by axis

Execution7 vs 8

Split/Second leans harder on execution: Drafting, drifting and dodging collapsing set pieces.

Reads3 vs 2

Blur leans harder on reads: Human racers bait and time power-ups against you

Variance4 vs 4

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blur

full breakdown

Split/Second