head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
Co-op physics party game about chaining grabbed hands across deadly gaps.
Burnout Paradise leans Execution (Pure Mechanics); Heave Ho leans Execution (Pure Mechanics).
Heave Ho leans a little harder on execution, though the gap is small.
Burnout Paradise
Boost timing, drift, takedown inputs
Heave Ho
Grip timing and swing physics under chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Mostly AI and sandbox driving
Heave Ho
Friends sabotage, but it is party chaos
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Crash physics and traffic spawns
Heave Ho
Physics wobble creates slapstick
Burnout Paradise leans a little harder on optimization, though the gap is small.
Burnout Paradise
Car collection and event routing
Heave Ho
Levels are short and shallow to route
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.