head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic arcade run-and-gun shooter with dodge-roll-based combat.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.
Cabal leans Execution (Pure Mechanics); FlatOut 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
precise dodge-rolling and aiming execution
FlatOut 2
High-speed control amid wrecks and ragdolls
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
enemies scripted, no real adaptation
FlatOut 2
No adaptive opposition worth modeling
FlatOut 2 leans a little harder on variance, though the gap is small.
Cabal
enemy spawn randomness is modest
FlatOut 2
Crash physics and track debris vary every race
FlatOut 2 leans a little harder on optimization, though the gap is small.
Cabal
limited strategy beyond memorizing waves
FlatOut 2
Track knowledge and car tuning settle into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.