head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A classic arcade run-and-gun shooter with dodge-roll-based combat.

Execution · Pure Mechanics
A classic beat-em-up demanding execution against scripted enemy waves.
Cabal leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles III: The Manhattan Project leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
precise dodge-rolling and aiming execution
Teenage Mutant Ninja Turtles III: The Manhattan Project
beat-em-up timing and enemy juggling
Cabal leans a little harder on reads, though the gap is small.
Cabal
enemies scripted, no real adaptation
Teenage Mutant Ninja Turtles III: The Manhattan Project
enemies run simple fixed scripts
Cabal leans a little harder on variance, though the gap is small.
Cabal
enemy spawn randomness is modest
Teenage Mutant Ninja Turtles III: The Manhattan Project
minor enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
limited strategy beyond memorizing waves
Teenage Mutant Ninja Turtles III: The Manhattan Project
character choice and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.