head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.

Optimization · Pure Optimization
Sequencing global nation control and tech investment against an alien timetable of hidden incursions.
Crusader Kings III leans Optimization (Systems & Chaos); Terra Invicta leans Optimization (Pure Optimization).
Terra Invicta leans a little harder on execution, though the gap is small.
Crusader Kings III
Pausable real-time with no input demands.
Terra Invicta
Strategic menu simulation; no physical dimension exists
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Terra Invicta
AI factions follow scripted priorities without adaptive player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Terra Invicta
Alien incursion timing and random nation resistance rolls carry real unknowns
Terra Invicta leans a little harder on optimization, though the gap is small.
Crusader Kings III
Succession planning, claims, and economy are solvable.
Terra Invicta
Faction tech trees and Earth nation control routing form a deeply solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.