head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Stylish action roguelike where light, darkness, and accumulating curses define runs.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.
Curse of the Dead Gods leans Execution (Practiced Mastery); DiRT 4 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Parry timing and stamina control carry combat survival.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Enemy attacks are telegraphed scripts.
DiRT 4
Time-attack structure has no adaptive opponent
Curse of the Dead Gods leans a little harder on variance, though the gap is small.
Curse of the Dead Gods
Curse rolls and room drops swing run identity.
DiRT 4
Procedurally generated stages prevent full route memorisation
Curse of the Dead Gods leans a little harder on optimization, though the gap is small.
Curse of the Dead Gods
Build paths and curse stacking reward planning.
DiRT 4
Car choice, setup and rally team progression are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.