head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Stylish action roguelike where light, darkness, and accumulating curses define runs.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.
Curse of the Dead Gods leans Execution (Practiced Mastery); DiRT Rally 2.0 leans Execution (Pure Mechanics).
DiRT Rally 2.0 leans a little harder on execution, though the gap is small.
Curse of the Dead Gods
Parry timing and stamina control carry combat survival.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Enemy attacks are telegraphed scripts.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Curse of the Dead Gods leans a little harder on variance, though the gap is small.
Curse of the Dead Gods
Curse rolls and room drops swing run identity.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Build paths and curse stacking reward planning.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.