head to head
Detroit: Become HumanvsMogeko Castle
Detroit: Become Human leans Optimization (Light / Casual); Mogeko Castle leans Optimization (Systems & Chaos).
Detroit: Become HumanMogeko Castle
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Mogeko Castle leans harder on variance: Deaths come from unknown-until-triggered scripted events
Optimization3 vs 4
Mogeko Castle leans harder on optimization: Trial-and-error route knowledge solves the castle completely
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

