head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A turn-based RPG where elemental surface interactions reward complete knowledge of combinatorial systems.

Optimization · Pure Optimization
A 40K turn-based RPG where conviction stacking and ability chaining produce dominant optimization floors.
Divinity: Original Sin leans Optimization (Pure Optimization); Warhammer 40,000: Rogue Trader leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Turn-based combat requires zero twitch; positioning is deliberate
Warhammer 40,000: Rogue Trader
Turn-based grid combat removes all real-time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
AI opponents use scripted priorities with no player modelling
Warhammer 40,000: Rogue Trader
Xenos and heretics run fixed scripted AI routines without modelling players
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Elemental surface interactions contain hidden combinatorial space to discover
Warhammer 40,000: Rogue Trader
Hidden voidship encounter outcomes and momentum RNG create unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Elemental chain combos and initiative manipulation are systemically solvable
Warhammer 40,000: Rogue Trader
Arch-Militant conviction stacking and navigator ability chains reach broken optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.