head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
A twin-stick arcade shooter about surviving neon geometric enemy swarms for high score.
Doom (1993) leans Execution (Pure Mechanics); Geometry Wars 3: Dimensions Evolved leans Execution (Pure Mechanics).
Geometry Wars 3: Dimensions Evolved leans a little harder on execution, though the gap is small.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Geometry Wars 3: Dimensions Evolved
Twin-stick precision dodging and shooting under chaos.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Geometry Wars 3: Dimensions Evolved
No opponent modeling the player.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Geometry Wars 3: Dimensions Evolved
Enemy spawn patterns have randomized elements.
Doom (1993) leans a little harder on optimization, though the gap is small.
Doom (1993)
Level routing and resource management determine survival efficiency
Geometry Wars 3: Dimensions Evolved
Scoring routes are learnable but execution dominates.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.