head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
A twin-stick arcade shooter about surviving neon geometric enemy swarms for high score.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Geometry Wars 3: Dimensions Evolved leans Execution (Pure Mechanics).
Geometry Wars 3: Dimensions Evolved leans a little harder on execution, though the gap is small.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Geometry Wars 3: Dimensions Evolved
Twin-stick precision dodging and shooting under chaos.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Geometry Wars 3: Dimensions Evolved
No opponent modeling the player.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Geometry Wars 3: Dimensions Evolved
Enemy spawn patterns have randomized elements.
Doom II: Hell on Earth leans a little harder on optimization, though the gap is small.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Geometry Wars 3: Dimensions Evolved
Scoring routes are learnable but execution dominates.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.