head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
A fast tube shooter testing reflexes and target prioritization at high speed.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Tempest 4000 leans Execution (Pure Mechanics).
Tempest 4000 leans a little harder on execution, though the gap is small.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Tempest 4000
Rapid-fire reflexes and tube movement decide survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Tempest 4000
Enemies follow scripted-random spawns, not adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Tempest 4000
Enemy spawn patterns add measured chaos
Doom II: Hell on Earth leans a little harder on optimization, though the gap is small.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Tempest 4000
Power-up timing and lane prioritization optimize score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.