head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.
Downwell leans Execution (Pure Mechanics); Teslapunk leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Gunboot timing and split-second landings decide runs
Teslapunk
Weaving through bullet patterns is the core demand
Teslapunk leans a little harder on reads, though the gap is small.
Downwell
Enemies never adapt
Teslapunk
Enemies fire scripted patterns, no adaptation
Downwell leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
Teslapunk
Some randomized enemy spawns until memorized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Combo lines and upgrade picks reward study
Teslapunk
Power-up management and route memorization raise scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.