head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
A dystopian survival adventure about blending into a drugged English town gone wrong.
DREDGE leans Optimization (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
We Happy Few leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
We Happy Few
Clunky melee and stealth with low ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
We Happy Few
Wellies follow scripted suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
We Happy Few
Procedural districts and loot vary per run
DREDGE leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
We Happy Few
Conformity systems, crafting, and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.