head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.

Optimization · Pure Optimization
A historical worker-placement economy testing allocation efficiency against event risk.
Fallout Shelter leans Optimization (Pure Optimization); Predynastic Egypt leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Tapping menus only
Predynastic Egypt
Turn-based worker placement has no physical layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
No opponent
Predynastic Egypt
Events are scripted-historical, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Incident spawns and lunchbox loot rolls
Predynastic Egypt
Event rolls and exploration outcomes inject managed risk
Predynastic Egypt leans a little harder on optimization, though the gap is small.
Fallout Shelter
Dweller stats and room layout are fully solvable
Predynastic Egypt
Worker allocation and tech ordering is a solvable economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.