head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.
Far Cry leans Execution (Practiced Mastery); Quake II leans Execution (Pure Mechanics).
Quake II leans a little harder on execution, though the gap is small.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
AI flanks but follows mappable behaviour
Quake II
All enemies are scripted; no adaptive AI present
Quake II leans a little harder on variance, though the gap is small.
Far Cry
Patrols vary slightly per attempt
Quake II
Item and enemy placement is fixed but unknown on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Approach planning across open tropical maps
Quake II
Ammo and health economy tightly constrains routing through every level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.